Member-only story
Space Based Architecture: Scaling Through In-Memory Data Grids
Have you ever wondered how massive multiplayer games maintain consistent state across hundreds of thousands of concurrent players? These systems often rely on a specialized architectural pattern: Space Based Architecture.
Space is not meant as a distance, but more as “place to put something “ , “buckets” if you will 😎.
This was initially posted in my newsletter BuildItSimple!, if you don’t have a medium membership, you can read it here:
Beyond Traditional Scaling
While our previous patterns like microservices and event-driven architectures solve many scaling challenges, they still often rely on traditional databases as their source of truth. Space Based Architecture takes a radically different approach: it keeps the working dataset in memory, distributed across a cluster of processing units.
Think of it like a massive, distributed RAM drive for your entire application state. Instead of reading from and writing to disk for every operation, your data lives in…